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Mark Chavez
Mark Chavez
Creating visuals with contemporary image-making techniques
Los Angeles, United States

I'm an animation industry expert currently working with VQGan based AI Machine-Learning image generation techniques and audio-reactive and generative real-time animation. I currently live in Singapore and Los Angeles.

Skills

interactiveAnimationVisual EffectsVisual DevelopmentImmersive Design3D Animationreal-time interactive system designDigital Sculpting

Software proficiency

GIMP
GIMP
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Premiere
Premiere
Python
Python
Derivative TouchDesigner
Derivative TouchDesigner

Reel

Productions

    • Movie
      Elf
    • Year
      2003
    • Role
      Modeler
    • Company
      Rhythm and Hues
    • Movie
      X2: X-Men United
    • Year
      2003
    • Role
      Modeler
    • Company
      Rhythm and Hues
    • Movie
      The Chronicles of Narnia
    • Year
      2005
    • Role
      Modeler
    • Company
      Rhythm and Hues
    • Movie
      Daredevil
    • Year
      2003
    • Role
      modeler
    • Company
      Rhythm and Hues
    • Movie
      The Cat in the Hat
    • Year
      2003
    • Role
      Modeler
    • Company
      Rhythm and Hues
    • Movie
      The Rundown
    • Year
      2003
    • Role
      Modeler
    • Company
      Rhythm and Hues
    • Movie
      Sinbad: Legend of the Seven Seas
    • Year
      2003
    • Role
      Modeler
    • Company
      Dreamworks Animation
    • Movie
      The Road to El Dorado
    • Year
      2000
    • Role
      Modeler
    • Company
      Dreamworks Animation
    • Movie
      Prince of Egypt
    • Year
      1998
    • Role
      Technical Director, Animator
    • Company
      Dreamworks Animation
    • Movie
      FernGully: The Last Rainforest
    • Year
      1992
    • Role
      Modeler
    • Company
      Kroyer Films, Inc.

Experience

  • Modeler at Rhythm and Hues
    Playa Vista, United States of America
    July 2003 - February 2005

    Modeler on numerous live-action feature films

  • Modeler at Dreamworks Animation
    Glendale, United States of America
    January 1995 - January 2002

    I worked on several feature 'tradigital' animated films, where the goal was to hide the CGI elements into a 2d animated film.

  • Lead artist at Acclaim Entertainment
    Glen Cove, New York , United States of America
    January 1992 - January 1994

    Lead artist on the Playstation I game, Alien Trilogy

  • Digital Artist at Tokyo Broadcasting System, Vision
    Tokyo , Japan
    December 1991 - December 1992

    I worked on corporate videos, special venue productions, and various television broadcast IDs.

  • Animator at Kroyer Films
    Burbank, California , United States of America
    January 1990 - August 1990

    I worked on "Ferngully, Last of the Rainforest"

  • Lead Artist/Animator at Lasermedia
    West Los Angeles, California , United States of America
    August 1981 - August 1996

    I developed laser animation techniques, and created animation and graphics for various special-venues, rock concerts, and corporate presentations.

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